Features

Every feature, grouped by kata.

Four disciplines. Twenty-eight features. We grouped them so you can find what you came for.

01Honed reflexes

The kanban that disappears.

Drag a card. It moves the instant your finger does. Mobile and keyboard are equal citizens. Nothing in this section is decoration.

  • Cards.

    The unit of work. Title, description, comments, attachments. Open one in a side panel; the board doesn't move.

  • Lists.

    Stages of work. Drag a card across; the activity log remembers where it came from.

  • Boards.

    Projects, or sprints, or weeks of practice. Whatever the right unit is for you.

  • Checklists.

    Subtasks inside a card. Tick them off without leaving the card.

  • Labels and custom fields.

    Color, status, owner, anything. We won't pretend to know what you need.

  • File attachments.

    Screenshots, PDFs, voice memos, the spec the client emailed at midnight. They live with the card.

  • Time tracking.

    Start the timer. Stop it. The total goes on the card. No spreadsheets.

  • Mobile and keyboard.

    Touch on the phone, keyboard at the desk. Both first-class.

02Live presence

Your clan, in real time.

When someone moves a card, you see it move. Real-time is not a feature here — it is how the product is shaped.

  • Clans.

    Permissions that match how you actually divide work. Three roles, no more. Stop fighting the permission tree.

  • Presence avatars.

    See who is on which card right now. No more 'who's editing this?'

  • Comments and @mentions.

    Discuss inline. @mention pulls a teammate into the thread. Conversations stay with the card.

  • Notification preferences.

    You decide what reaches you. Defaults are quiet on purpose.

03 — AI as second

Twelve techniques. One rule.

The rule: the model suggests, you decide. In that order. The twelve techniques below are gated to the Pro tier and above.

  1. 01

    Parse a task.

    Type a paragraph; get a structured card.

  2. 02

    Suggest the next move.

    Looks at the board state and proposes the obvious next step.

  3. 03

    Generate a board.

    Describe a goal; get a board to start from.

  4. 04

    Suggest a due date.

    Based on what is already on the card and what is around it.

  5. 05

    Decompose a goal.

    Break a big thing into small things you will actually finish.

  6. 06

    Find dependencies.

    Spot what blocks what before the deadline does.

  7. 07

    Balance the load.

    Who has been quiet, who is drowning. Both surfaced before standup.

  8. 08

    Pull tasks from notes.

    Paste your meeting notes; get the action items.

  9. 09

    Daily briefing.

    Two paragraphs about what you are walking into today.

  10. 10

    Spot patterns.

    Where the work actually happens — and where it stalls.

  11. 11

    Spot risks.

    The cards that are quietly sliding past the deadline.

  12. 12

    Speak a task.

    Voice memo to a card. Useful when you are walking and don't want to forget.

04Honest signal

Numbers that don't lie.

Burndown when burndown matters. Velocity when velocity does. We don't dress numbers up to make Mondays feel productive.

  • Burndown.

    How much you have left versus how much you committed. Honest about the slope, even when the slope is bad.

  • Velocity.

    How much you finish per cycle. Trended over time. Not a leaderboard.

  • Cycle time.

    How long a card sits in each stage. Where the work actually slows down.

  • Audit log.

    Every change, with the actor and the timestamp. Required for some teams. Quiet for the rest.

Begin

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Free until you outgrow it. Most people never do.

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Features · kanNINJA